Replication
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MicroBuddies can self-replicate and pass on their traits when fed a sufficient amount of .
Replicating a MicroBuddy at the requires paying a replication fee equal to . Where RecessiveBonus is:
For each recessive trait which would score a dominant value above 17 in , add:
Replicating a MicroBuddy at the standard replicator without access to artificial selection costs simply .
99% of all replication fees (including artificial selection fees) are burnt. The remaining 1% is distributed equally between the .
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The MicroBuddy that is minted from a replication event is always exactly one generation higher than its parent. For example, when a Generation 0 MicroBuddy replicates, it creates a Generation 1 MicroBuddy. When a Generation 1 MicroBuddy replicates, it creates a Generation 2 MicroBuddy, and so on. The max generation is 250.
During replication, 6 traits, one from each type, are selected from a MicroBuddy's genome. The probability of a MicroBuddy inheriting its parent's dominant trait is always 40% (except when guaranteed by artificial selection).
The odds of receiving a particular recessive trait is entirely determined by its position in the parent's genome. The percentage chance for this can be calculated as:
Where position is a number between 1 and 4, with 4 being the trait highest on the list of recessive traits in a parent's genome, and 1 being the lowest.
Some trait combos, when the rarest is present as the dominant trait in the genome, are guaranteed to produce a new, highly productive mutated trait as a dominant trait in the next generation. Players will have to hunt down which trait combos produce mutations.
Before initiating a replication, a MicroBuddy may receive any of the following at the Genetic Recombobulator (GRC) for extra replication fees:
For an additional payment of the replication fee, a single trait may be locked in as guaranteed dominant for the next replication. This action may be repeated up to three times per replication.
For an additional payment of 35% of the replication fee, a single recessive trait may be rerolled into a trait of the same rarity or better for the next generation. This action may be repeated up to four times per replication.
During a reroll, a random is first drawn to determine trait rarity, as follows:
50% chance for Common
38% chance for Rare
8% chance for Legendary
4% chance for Exalted
Next, a trait ID from the chosen rarity is randomly selected, weighted so that lower IDs are more likely than higher IDs. Below is the formula for determining the probability of a given trait ID, where min is the lowest trait ID for the rarity, and max is the highest.
Note: For common Tops, Body Patterns, and Bottoms, there is an additional 10% chance to grant a null.
Each new recessive trait is sent to the furthest position in the genome (less likely to become dominant right away).
Every MicroBuddy has a finite amount of replications, between 0 and 6, determined at birth. The higher the generation, the more likely the replications will be lower. Additionally, with each replication a MicroBuddy becomes less GOO productive, something you can read about . When a MicroBuddy has depleted all of its replications, it becomes .